[{"data":1,"prerenderedAt":238},["ShallowReactive",2],{"blog-article-\u002Fzh\u002Fblog\u002Fdelete-directx-shader-cache":3},{"id":4,"title":5,"author":6,"body":7,"category":221,"cover":222,"coverAlt":223,"description":224,"draft":225,"extension":226,"meta":227,"navigation":228,"path":229,"publishedAt":230,"seo":231,"stem":232,"tags":233,"translationKey":236,"updatedAt":230,"__hash__":237},"articles_zh\u002Fzh\u002Fblog\u002Fdelete-directx-shader-cache.md","DirectX 着色器缓存能删吗？什么时候清理才值得","Harry",{"type":8,"value":9,"toc":213},"minimark",[10,18,27,38,43,53,56,100,108,112,128,139,151,159,163,166,178,182,200,203],[11,12,13,17],"p",{},[14,15,16],"strong",{},"DirectX 着色器缓存通常可以删除，但没有必要每次清理电脑都把它清空。"," 它保存的是游戏和图形软件可以重新生成的编译结果，不是游戏本体或存档。删除能回收这部分空间，代价是下次使用时可能需要重新编译，加载更慢或短暂卡顿。",[11,19,20,21,26],{},"你不需要先研究一堆显卡目录。",[22,23,25],"a",{"href":24},"\u002Fzh","MangoDisk"," 的深度清理会把支持的 DirectX 和显卡缓存集中列出来，让你先看占用、再决定去留，省去手动查路径、算大小的麻烦。",[11,28,29],{},[30,31],"img",{"alt":32,"decoding":33,"height":34,"loading":35,"src":36,"width":37},"MangoDisk Windows 版深度清理界面，按类别展示缓存占用和已选清理项目","async",1233,"lazy","https:\u002F\u002Fassets.mangodisk.app\u002Fimages\u002Fscreenshots\u002Fwindows\u002Fzh\u002Flight-01-deep-cleanup.jpg",1838,[39,40,42],"h2",{"id":41},"空间紧张时可以清游戏玩得好好的就留着","空间紧张时可以清，游戏玩得好好的就留着",[11,44,45,46,52],{},"着色器缓存是有用的。游戏已经完成的部分图形编译工作，下次可以直接复用，不用从头再做。",[22,47,51],{"href":48,"rel":49},"https:\u002F\u002Fwww.nvidia.com\u002Fcontent\u002FControl-Panel-Help\u002FvLatest\u002Fen-gb\u002FmergedProjects\u002Fnv3dENG\u002FManage_3D_Settings_%28reference%29.htm",[50],"nofollow","NVIDIA 的说明","也指出，这能减少重复编译带来的卡顿。",[11,54,55],{},"因此，清不清主要看这三种情况：",[57,58,59,72],"table",{},[60,61,62],"thead",{},[63,64,65,69],"tr",{},[66,67,68],"th",{},"你的情况",[66,70,71],{},"建议",[73,74,75,84,92],"tbody",{},[63,76,77,81],{},[78,79,80],"td",{},"C 盘快满了，这部分缓存也确实占了不少",[78,82,83],{},"可以清，接受下次游戏启动时重新编译的等待",[63,85,86,89],{},[78,87,88],{},"硬盘空间够用，游戏运行正常",[78,90,91],{},"留着即可，不需要定期清空",[63,93,94,97],{},[78,95,96],{},"游戏出现异常，官方建议重建缓存",[78,98,99],{},"按对应游戏或显卡厂商的排障步骤处理",[11,101,102,103,107],{},"如果缓存只有几十 MB，就不值得为了腾空间反复清。可以转向",[22,104,106],{"href":105},"\u002Fzh\u002Fblog\u002Ffind-large-files-windows-11","查找大文件","，看看是否有不再需要的安装包或录屏，而不是继续盯着这一项。",[39,109,111],{"id":110},"在-mangodisk-里只清你想处理的这一项","在 MangoDisk 里，只清你想处理的这一项",[11,113,114,115,119,120,123,124,127],{},"打开",[22,116,118],{"href":117},"\u002Fzh\u002Fdocs\u002Ffeatures\u002Fdeep-clean","深度清理","，运行标准扫描，在",[14,121,122],{},"系统缓存","里找到 ",[14,125,126],{},"DirectX 着色器缓存","。展开后可以查看具体路径和大小，不需要挨个打开文件夹查看属性。",[11,129,130,131,134,135,138],{},"准备清理时，先保存进度、退出游戏和图形软件。将选择方式切换为",[14,132,133],{},"暂不选择","，再单独勾选 DirectX 着色器缓存；核对预计释放空间，点击",[14,136,137],{},"清理","并确认。这样就只处理这一项，不会顺带清掉其他已扫描内容。",[11,140,141,142,146,147,150],{},"MangoDisk 检查的是 ",[143,144,145],"code",{},"D3DSCache"," 以及 NVIDIA、AMD、Intel 的部分已知显卡缓存位置，",[14,148,149],{},"不是把整个显卡文件夹当作垃圾","。游戏安装文件、存档、驱动程序包和控制面板设置不在这项规则的范围内。",[11,152,153,154,158],{},"不同驱动版本的路径可能变化，MangoDisk 不保证找到全部缓存。遇到被占用的文件，先跳过，不必为此改权限或强行删除。扫描不会删除文件，确认清理后才执行；操作前可查看",[22,155,157],{"href":156},"\u002Fzh\u002Fdocs\u002Fsafety","安全清理指南","。",[39,160,162],{"id":161},"删除后卡了一下不代表还要再清一次","删除后卡了一下，不代表还要再清一次",[11,164,165],{},"清理后的第一次启动、首次进入某个场景，游戏可能正在重新编译着色器。刚清完就再次删除，只会让这些准备工作重来。",[11,167,168,173,174,177],{},[22,169,172],{"href":170,"rel":171},"https:\u002F\u002Fwww.epicgames.com\u002Fhelp\u002Fc-34254770\u002Fc-37371353\u002Fa11302262?lang=zh-CN",[50],"Epic 的 Fortnite 支持说明","就提醒，清理后的首场比赛仍可能因编译而卡顿。若之后持续异常，再按游戏或显卡厂商的说明排查；",[14,175,176],{},"清缓存不是提高 FPS 的通用办法","，也解决不了所有驱动、网络或游戏自身的问题。",[39,179,181],{"id":180},"只清-windows-列出的缓存也可以直接用系统设置","只清 Windows 列出的缓存，也可以直接用系统设置",[11,183,184,185,188,189,191,192,195,196,158],{},"进入 ",[14,186,187],{},"设置 → 系统 → 存储 → 临时文件","，等待扫描。如果出现 ",[14,190,126],{},"，核对大小，只勾选这一项，再点击",[14,193,194],{},"删除文件","。其他条目不要一并全选，尤其是下载、回收站和以前的 Windows 安装；它们的区别见",[22,197,199],{"href":198},"\u002Fzh\u002Fblog\u002Fwindows-11-temporary-files-safe-to-delete","临时文件清理说明",[11,201,202],{},"系统设置适合处理这里列出的项目；MangoDisk 则把更多明确支持的缓存位置集中展示，便于比较占用、查看路径和单独选择。两者扫描范围不同，显示的容量不必相同。",[11,204,205,208,209,212],{},[22,206,207],{"href":24},"下载 MangoDisk","，把分散的缓存放在一个页面里看清楚，值得清的再清。",[14,210,211],{},"免费开源，无需注册或登录","，这些扫描和清理都在本机完成，不需要启用 AI。",{"title":214,"searchDepth":215,"depth":215,"links":216},"",2,[217,218,219,220],{"id":41,"depth":215,"text":42},{"id":110,"depth":215,"text":111},{"id":161,"depth":215,"text":162},{"id":180,"depth":215,"text":181},"Windows 存储","\u002Fimages\u002Fblog\u002Fdelete-directx-shader-cache.webp","显卡和游戏手柄旁，橙色刷子清走少量缓存方块，其余图形模块保留在托盘里","了解 DirectX 着色器缓存何时值得清理，以及重新编译可能带来的影响。用 MangoDisk 查看支持的缓存位置和占用，单独选择，不把游戏存档或驱动程序包一起删除。",false,"md",{},true,"\u002Fzh\u002Fblog\u002Fdelete-directx-shader-cache","2026-09-15T14:00:00+08:00",{"title":5,"description":224},"zh\u002Fblog\u002Fdelete-directx-shader-cache",[126,234,235],"显卡缓存","Windows 11","article-delete-directx-shader-cache","_3F2oa0iuCEBcY3QKweguC7cB24YQkWGbF2360DXsMg",1789452416442]