[{"data":1,"prerenderedAt":238},["ShallowReactive",2],{"blog-article-\u002Ftw\u002Fblog\u002Fdelete-directx-shader-cache":3},{"id":4,"title":5,"author":6,"body":7,"category":221,"cover":222,"coverAlt":223,"description":224,"draft":225,"extension":226,"meta":227,"navigation":228,"path":229,"publishedAt":230,"seo":231,"stem":232,"tags":233,"translationKey":236,"updatedAt":230,"__hash__":237},"articles_tw\u002Ftw\u002Fblog\u002Fdelete-directx-shader-cache.md","DirectX 著色器快取可以刪嗎？先判斷有沒有清理的必要","Harry",{"type":8,"value":9,"toc":213},"minimark",[10,18,27,38,43,53,56,100,108,112,128,139,151,159,163,166,178,182,200,203],[11,12,13,17],"p",{},[14,15,16],"strong",{},"DirectX 著色器快取通常可以刪除，但不需要每次整理電腦都清空。"," 它儲存的是遊戲和繪圖軟體能重新產生的編譯結果，不是遊戲本體或存檔。刪除後能回收這部分空間，不過下次使用時可能需要重新編譯，載入較久，也可能短暫頓一下。",[11,19,20,21,26],{},"不熟悉顯示卡的資料夾也沒關係。",[22,23,25],"a",{"href":24},"\u002Ftw","MangoDisk"," 的深度清理會集中列出支援的 DirectX 與顯示卡快取，顯示位置和大小。先看實際佔用，再決定要不要清，不必自己逐層找路徑、計算容量。",[11,28,29],{},[30,31],"img",{"alt":32,"decoding":33,"height":34,"loading":35,"src":36,"width":37},"MangoDisk Windows 版深度清理畫面，依類別顯示快取容量與清理選取項目","async",1171,"lazy","https:\u002F\u002Fassets.mangodisk.app\u002Fimages\u002Fscreenshots\u002Fwindows\u002Ftw\u002Flight-01-deep-cleanup.jpg",1746,[39,40,42],"h2",{"id":41},"空間不足時再清遊戲正常就先留著","空間不足時再清，遊戲正常就先留著",[11,44,45,46,52],{},"著色器快取並不是毫無用途的垃圾。它讓遊戲沿用已完成的編譯結果，減少重複處理。",[22,47,51],{"href":48,"rel":49},"https:\u002F\u002Fwww.nvidia.com\u002Fcontent\u002FControl-Panel-Help\u002FvLatest\u002Fen-gb\u002FmergedProjects\u002Fnv3dENG\u002FManage_3D_Settings_%28reference%29.htm",[50],"nofollow","NVIDIA 的說明","也提到，這能減少編譯造成的卡頓。",[11,54,55],{},"可以依照目前的情況決定：",[57,58,59,72],"table",{},[60,61,62],"thead",{},[63,64,65,69],"tr",{},[66,67,68],"th",{},"你的情況",[66,70,71],{},"建議做法",[73,74,75,84,92],"tbody",{},[63,76,77,81],{},[78,79,80],"td",{},"C 槽快滿了，快取也佔了不少空間",[78,82,83],{},"可以清理，但下次玩遊戲時要預留重新編譯的時間",[63,85,86,89],{},[78,87,88],{},"儲存空間充足，遊戲運作正常",[78,90,91],{},"保留即可，不必定期清空",[63,93,94,97],{},[78,95,96],{},"遊戲出現異常，官方建議重建快取",[78,98,99],{},"依照該遊戲或顯示卡廠商的故障排除步驟處理",[11,101,102,103,107],{},"如果快取只有幾十 MB，反覆清理也省不了多少空間。不如改用",[22,104,106],{"href":105},"\u002Ftw\u002Fblog\u002Ffind-large-files-windows-11","大檔案搜尋","，看看有沒有不再需要的安裝檔或錄影。",[39,109,111],{"id":110},"用-mangodisk-單獨清理這個項目","用 MangoDisk 單獨清理這個項目",[11,113,114,115,119,120,123,124,127],{},"開啟",[22,116,118],{"href":117},"\u002Ftw\u002Fdocs\u002Ffeatures\u002Fdeep-clean","深度清理","，執行標準掃描，在",[14,121,122],{},"系統快取","中找到 ",[14,125,126],{},"DirectX 著色器快取","。展開項目就能查看路徑和大小，不必逐一開啟資料夾內容視窗。",[11,129,130,131,134,135,138],{},"清理前先儲存進度，結束遊戲與繪圖軟體。將選取方式切換為",[14,132,133],{},"全部取消選取","，再只勾選 DirectX 著色器快取。核對預計釋放空間，按下",[14,136,137],{},"清理","並確認，就不會連其他掃描項目一起處理。",[11,140,141,142,146,147,150],{},"MangoDisk 檢查的是 ",[143,144,145],"code",{},"D3DSCache"," 和 NVIDIA、AMD、Intel 的部分已知快取位置，",[14,148,149],{},"不會將整個顯示卡資料夾視為可刪除內容","。遊戲安裝檔案、存檔、驅動程式套件與控制台設定，都不在這項規則的範圍內。",[11,152,153,154,158],{},"不同驅動版本的路徑可能改變，因此不保證找出所有快取。遇到檔案正在使用中，先略過，不必修改權限或強制刪除。掃描本身不會刪除檔案，確認清理後才會執行；操作前可參考",[22,155,157],{"href":156},"\u002Ftw\u002Fdocs\u002Fsafety","安全清理指南","。",[39,160,162],{"id":161},"清完之後頓了一下不代表要再清一次","清完之後頓了一下，不代表要再清一次",[11,164,165],{},"第一次啟動遊戲或進入新場景時，可能正在重新編譯著色器。剛清完又刪一次，只會讓這些工作重來。",[11,167,168,173,174,177],{},[22,169,172],{"href":170,"rel":171},"https:\u002F\u002Fwww.epicgames.com\u002Fhelp\u002Fc-34254770\u002Fc-37371353\u002Fa11302262?lang=en-US",[50],"Epic 的 Fortnite 支援說明","就提醒，清理後的第一場對戰仍可能因編譯而卡頓。如果之後持續異常，再依遊戲或顯示卡廠商的說明排查。",[14,175,176],{},"清快取不是提高 FPS 的通用方法","，也無法解決所有驅動、網路或遊戲本身的問題。",[39,179,181],{"id":180},"只處理-windows-列出的快取也能用系統設定","只處理 Windows 列出的快取，也能用系統設定",[11,183,184,185,188,189,191,192,195,196,158],{},"前往 ",[14,186,187],{},"設定 → 系統 → 儲存體 → 暫存檔案","，等待掃描。如果出現 ",[14,190,126],{},"，核對大小，只勾選這一項，再按",[14,193,194],{},"移除檔案","。不要順手全選其他項目，尤其是下載、資源回收筒和先前的 Windows 安裝；差異可參考",[22,197,199],{"href":198},"\u002Ftw\u002Fblog\u002Fwindows-11-temporary-files-safe-to-delete","暫存檔案清理說明",[11,201,202],{},"系統設定適合處理列表中的項目；MangoDisk 則將更多明確支援的快取位置集中顯示，方便比較容量、查看路徑及個別選取。兩者的掃描範圍不同，容量不一定相同。",[11,204,205,208,209,212],{},[22,206,207],{"href":24},"下載 MangoDisk","，在同一個畫面看清分散的快取，再清理值得處理的項目。",[14,210,211],{},"免費、開源，不必註冊或登入","，這些掃描與清理都在本機完成，不需要啟用 AI。",{"title":214,"searchDepth":215,"depth":215,"links":216},"",2,[217,218,219,220],{"id":41,"depth":215,"text":42},{"id":110,"depth":215,"text":111},{"id":161,"depth":215,"text":162},{"id":180,"depth":215,"text":181},"Windows 儲存空間","\u002Fimages\u002Fblog\u002Fdelete-directx-shader-cache.webp","顯示卡與遊戲控制器旁，橘色刷子清走少量快取方塊，其餘圖形模組保留在托盤中","DirectX 著色器快取可以重建，但不必經常清空。用 MangoDisk 查看快取位置與佔用空間，再決定是否清理，並了解重新編譯對遊戲載入的影響。",false,"md",{},true,"\u002Ftw\u002Fblog\u002Fdelete-directx-shader-cache","2026-09-15T14:00:00+08:00",{"title":5,"description":224},"tw\u002Fblog\u002Fdelete-directx-shader-cache",[126,234,235],"顯示卡快取","Windows 11","article-delete-directx-shader-cache","a_cMCy5rmsgPLRMCgFC0HTTouMbXTORGpmxHwHbghK0",1789452416462]